ProwlEngine / ProwlEngine/Prowl
COMPATIBILITY MODE
Open
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 1.2k
- Forks
- 120
- Avg merge
- 11h 28m
- Merged PRs (30d)
- 11
Description
Instead of removing/droping opengl4.1 in the future, make it as a compatibility mode, like Godot has. I don't like Godot because the node system is extremely confusing/annoying. The Prowl/Unity GameObject+Component is way more easier.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the current OpenGL 4.1 support and the planned removal path, then clarify which compatibility behavior is required and how it should be selected. Done should mean OpenGL 4.1 remains usable as a documented compatibility mode without disrupting the default renderer.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100