ProwlEngine / ProwlEngine/Prowl
Foliage Shaders & LOD
Open
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 1.2k
- Forks
- 120
- Avg merge
- 11h 28m
- Merged PRs (30d)
- 11
Description
Foliage currently is quite simple, Needs to be improved.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, entry points, target platforms, or acceptance criteria. Start by locating the existing foliage rendering, shader, and LOD systems, then clarify the intended visual and performance improvements with the maintainers. Done should be defined by agreed foliage behavior and validation steps.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100