ProwlEngine / ProwlEngine/Prowl
Decals
Open
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 1.2k
- Forks
- 120
- Avg merge
- 11h 28m
- Merged PRs (30d)
- 11
Description
Decal support, Probably using/expanding the H-Forward stuff.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue only identifies decal support and suggests using or expanding H-Forward; no file, test, or acceptance criteria is provided. First locate H-Forward in the C# engine and review how related 3D rendering features are structured. Clarify the intended decal behavior and what constitutes done before implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100