ProwlEngine / ProwlEngine/Prowl

[Rendering] VR Support via OpenXR

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Dominant language
C#
Stars
1.2k
Forks
120
Avg merge
11h 28m
Merged PRs (30d)
11

Description

This issue has no description.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue provides no files, tests, or entry points. Start by reviewing the engine's rendering architecture and how OpenXR could fit into it; done would mean defining and implementing VR support through OpenXR.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
ar-vr-xr, computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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