ProwlEngine / ProwlEngine/Prowl
[Rendering] VR Support via OpenXR
Open
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 1.2k
- Forks
- 120
- Avg merge
- 11h 28m
- Merged PRs (30d)
- 11
Description
This issue has no description.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue provides no files, tests, or entry points. Start by reviewing the engine's rendering architecture and how OpenXR could fit into it; done would mean defining and implementing VR support through OpenXR.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- ar-vr-xr, computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100