ProwlEngine / ProwlEngine/Prowl

[Editor] Docker/container image

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Dominant language
C#
Stars
1.2k
Forks
120
Avg merge
11h 28m
Merged PRs (30d)
11

Description

Imagine users creating their one games using Prowl and every time they commit, GitHub/GitLab would automatically build the executables for Windows/Mac/Linux. Cool right? It's done using containers.

Tasks:

  • (prerequisite) Implement local build command line from #151
  • certify that, even on Linux, it's possible to build a project to a Windows target
  • add a new GitHub action at .github/workflows to create the containers with tags latest and vX.X,X

IMPORTANT
Unlike just building and testing (that are done on every commit), the container creation should be only on main and/or releases. Consider implementing a release routine, even in the "beta" stage.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by checking prerequisite issue #151 for the local build command, then review the existing .github/workflows setup and the project’s Windows, Mac, and Linux build targets. Done means Linux can produce a Windows target, container images are tagged latest and vX.X.X, and creation runs only on main and/or releases.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, docker, github-actions
Domain
build-system, ci-cd, devops, release
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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