Project-MONAI / Project-MONAI/MONAI

Auto3d Caches data depending on number of gpus.

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enhancement
Dominant language
Python
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Forks
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Avg merge
5d 1h
Merged PRs (30d)
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Description

Describe the bug
Cache rate is dependent on the size of the data and the system memory. Current code
changes it depending on the number of gpus used.

Please change that logic and make an option for user to explicit overwrite that parameter or it should be a function os system memory size and not number of gpus

Related issue Please place back the caching visualization to indicate data being cached. For large data it seems like the systems hanged up

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Research direction

Start with auto3dseg/algorithm_templates/dints/scripts/train.py, especially lines 133-154, and trace how cache sizing is calculated from GPU count, data size, and system memory. Done means cache sizing is not tied to GPU count, users can explicitly override it or it uses system memory, and the caching visualization is restored to show progress for large datasets.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
machine-learning
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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