PrismarineJS / PrismarineJS/node-minecraft-protocol
Chunk size is *** but only 1 was read && client disconnect with DecoderException
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Description
[!] The FAQ doesn't contain a resolution to my issue
Versions
- minecraft-protocol: 6.14.11
- server: minecraft-protcol
- node: 10.19.0
Detailed description of a problem
I'm building proxy using minecraft-protocol only. But having 2 troubles. Player everytime kicked with error(without any errors in my proxy process).

And 2nd problem is

Current code
var server = utils.createServer(downstream, 1, "My shiny proxy")
let client = null
server.on("login", (socket) => {
var loginPacket = utils.createLoginPacket(server, socket, false, 0, 10);
var positionPacket = utils.createPositionPacket(0, 100, 0, 0, 0);
socket.write('login', loginPacket);
socket.write('position', positionPacket);
logger.info('Player ' + socket.username + ' logged in.');
socket.on('packet', (packet, meta) => {
logger.downstream('Client => Downstream => Upstream => Server');
utils.emitEvents(socket, meta, packet);
});
socket.on('raw', (data, meta) => {
if(client === null) {
client = utils.createClient(upstream, socket.username);
client.on('raw', (data, meta) => {
socket.write(meta.name, data);
});
client.on('packet', (data, meta) => {
logger.upstream('Client <= Downstream <= Upstream <= Server');
utils.emitEvents(client, meta, data);
});
}
console.log(data)
client.write(meta.name, data);
});
socket.on("message", (packet, message) => {
if(message.startsWith('/')) {
logger.data('Player ' + socket.username + ' issued server command: ' + message);
}
else {
logger.data('Player ' + socket.username + ' > ' + message);
}
});
socket.on('end', (reason) => {
logger.info('Player ' + socket.username + ' disconnected: ' + reason);
});
});
Expected behavior
Everytime, no matter what, player will be kicked.
Additional context
utils.js ->
var mc = require('minecraft-protocol')
function createJsonMessage(client, sender, message) {
var msg = {
translate: "chat.type.text",
"with": [
{
"text": sender
},
{
"text":message
}
]
};
return msg
}
function writeJsonMessage(client, sender, message) {
var msg = createJsonMessage(sender, message)
client.write("chat", { "message": JSON.stringify(msg) });
}
function emitEvents(client, meta, packet) {
if(meta.name == "chat") {
client.emit("message", packet, packet.message);
client.emit("proxy_packet", packet.message);
}
}
function createServer(config, maxPlayers, motd) {
const mcData = require('minecraft-data')(config.version);
var server = mc.createServer({
"online-mode": config['online-mode'],
host: config.host,
port: config.port,
maxPlayers: maxPlayers,
motd: motd,
version: config.version
});
return server;
}
function createLoginPacket(server, client, hardcore, gameMode, viewDistance) {
const mcData = require('minecraft-data')(server.version);
var loginPacket = mcData.loginPacket;
var data = {
entityId: client.id,
isHardcore: hardcore,
gameMode: gameMode,
previousGameMode: 255,
worldNames: loginPacket.worldNames,
dimensionCodec: loginPacket.dimensionCodec,
dimension: loginPacket.dimension,
worldName: 'minecraft:overworld',
hashedSeed: [0, 0],
maxPlayers: server.maxPlayers,
viewDistance: viewDistance,
reducedDebugInfo: false,
enableRespawnScreen: true,
isDebug: false,
isFlat: false,
};
return data;
}
function createPositionPacket(x, y, z, yaw, pitch) {
var data = {
x: x,
y: y,
z: z,
yaw: yaw,
pitch: pitch,
flags: 0x00,
};
return data;
}
function createClient(config, username, password) {
var client = mc.createClient({
host: config.host,
port: config.port,
username: username,
password: password,
});
return client;
}
module.exports = {
"createJsonMessage": createJsonMessage,
"writeJsonMessage": writeJsonMessage,
"emitEvents": emitEvents,
"createServer": createServer,
"createLoginPacket": createLoginPacket,
"createPositionPacket": createPositionPacket,
"createClient": createClient,
};
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the proxy code in the issue and utils.js, then compare the login, raw packet forwarding, and client/server connection lifecycle against the minecraft-protocol FAQ.md. Reproduce both the chunk-size/DecoderException and disconnect behavior with the listed versions. Done means the proxy forwards the relevant traffic without kicking the player or producing the reported decoder failure.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100