PrismarineJS / PrismarineJS/node-minecraft-protocol

Support browser environments

Open
#792 2 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
JavaScript
Stars
1.4k
Forks
290
Avg merge
4d 8h
Merged PRs (30d)
7

Description

Is your feature request related to a problem? Please describe.
It would be great to use this library in "browser-compatible" environments: Chrome, Cloudflare Workers, or Deno. This would open up this library to be used by a wider variety of platforms.

Describe the solution you'd like
At runtime, the library would check if its in a Node environment; otherwise, it would use polyfills or browser native APIs like WebCrypto or fetch.

Additional context
Any TCP-related code would use the Raw Sockets API which is already implemented on Chrome and will soon be added to other platforms.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files or tests are named. Start by identifying the library's Node-specific runtime dependencies and TCP-related paths, then review how WebCrypto, fetch, and the proposed Raw Sockets API could cover them in Chrome, Cloudflare Workers, and Deno. Done requires a defined compatibility scope and validation that the library runs in the targeted browser environments.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
networking, web-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.