PrismarineJS / PrismarineJS/node-minecraft-protocol
Merging mineflayer and node-minecraft-protocol plugin system
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Nobody has claimed this yet.
refactoring
- Dominant language
- JavaScript
- Stars
- 1.4k
- Forks
- 290
- Avg merge
- 4d 8h
- Merged PRs (30d)
- 7
Description
Seems almost straight forward, missing :
- https://github.com/PrismarineJS/node-minecraft-protocol/issues/338
- mineflayer add things to bot which contains bot.client, node-minecraft-protocol doesn't know about bot, should bot become client or is there some trick to have a single plugin system but 2 different object to inject in ?
related #509
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading node-minecraft-protocol issue #338 and the related issue #509. Compare how mineflayer and node-minecraft-protocol currently expose plugins, focusing on the different objects they inject. Done means the missing pieces are resolved and one plugin system can support both object models.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- networking
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100