PrismarineJS / PrismarineJS/node-minecraft-protocol

Test client against 3rd party server software

Open
#348 2 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

non-vanilla test
Dominant language
JavaScript
Stars
1.4k
Forks
290
Avg merge
4d 8h
Merged PRs (30d)
7

Description

Along the lines of adding more testing https://github.com/PrismarineJS/node-minecraft-protocol/issues/281, would also be good to add automated tests with the clients connecting to various third-party server software out there, to catch any bugs with node-minecraft-protocol's interaction with their implementations (bugs could either be theirs or ours).

Notable server software (non-Forge, for that see https://github.com/PrismarineJS/node-minecraft-protocol-forge/issues/5):

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading issue #281 and the linked Forge testing issue to understand the existing automated-testing approach. Review the listed SpigotMC, SpongeVanilla, Glowstone++, and Cuberite targets and determine how client connections would be run against each. Done means automated coverage exists for the selected unchecked server implementations and distinguishes client bugs from server incompatibilities.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
networking, testing-qa
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.