PrismarineJS / PrismarineJS/node-minecraft-protocol
WebSocket support
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 1.4k
- Forks
- 290
- Avg merge
- 4d 8h
- Merged PRs (30d)
- 7
Description
How hard would it be to use a websocket connection instead of tcp in the server ? (and both ?)
That would allow anybody to connect through a web browser to connect to flying-squid using https://github.com/voxel/voxel-clientmc
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by reviewing how the server currently accepts and handles TCP connections, then assess the websocket connection path and whether both transports should remain supported. Done means browser clients such as voxel-clientmc can connect while existing TCP clients continue to work.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- backend, networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100