PrismarineJS / PrismarineJS/node-minecraft-protocol

WebSocket support

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#312 16 comments 0 reactions 0 assignees View on GitHub

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new feature non-vanilla
Dominant language
JavaScript
Stars
1.4k
Forks
290
Avg merge
4d 8h
Merged PRs (30d)
7

Description

How hard would it be to use a websocket connection instead of tcp in the server ? (and both ?)

That would allow anybody to connect through a web browser to connect to flying-squid using https://github.com/voxel/voxel-clientmc

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files or tests are named. Start by reviewing how the server currently accepts and handles TCP connections, then assess the websocket connection path and whether both transports should remain supported. Done means browser clients such as voxel-clientmc can connect while existing TCP clients continue to work.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
backend, networking
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
35/100

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