PrismarineJS / PrismarineJS/node-minecraft-protocol

How to not kick the client when the server send too many packets to it ?

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#279 4 comments 0 reactions 0 assignees View on GitHub

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question
Dominant language
JavaScript
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Avg merge
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Merged PRs (30d)
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Description

This happens when sending lot of chunks to the client. It gets disconnected.

Increasing kickTimeout fixes it.

I guess the problem is the server can't send the keep alive packet fast enough, and then doesn't get the answer from the client.

How can this be fixed ?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the disconnect while the server sends many chunks, then trace the server's keep-alive handling alongside kickTimeout. The issue is resolved when heavy packet traffic no longer causes a healthy client to be kicked for missing the keep-alive response.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
networking
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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