PrismarineJS / PrismarineJS/node-minecraft-protocol

Network Protocol Error with examples/server

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possible bug
Dominant language
JavaScript
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Description

[ x ] The FAQ doesn't contain a resolution to my issue

Versions

  • minecraft-protocol: 1.62.0
  • node: 22.14.0

Detailed description of a problem

Using the example provided here causes a Network Protocol Error when connecting (tested with 1.21.5 and 1.21.8).

Current code (same as example)

const mc = require('minecraft-protocol')
const nbt = require('prismarine-nbt')

const options = {
  motd: 'Vox Industries',
  'max-players': 127,
  port: 25565,
  'online-mode': false
}

const server = mc.createServer(options)
const mcData = require('minecraft-data')(server.version)
const loginPacket = mcData.loginPacket

// Global chat index counter for 1.21.5+
let nextChatIndex = 1

function chatText (text) {
  return mcData.supportFeature('chatPacketsUseNbtComponents')
    ? nbt.comp({ text: nbt.string(text) })
    : JSON.stringify({ text })
}

server.on('playerJoin', function (client) {
  broadcast(client.username + ' joined the game.')
  const addr = client.socket.remoteAddress + ':' + client.socket.remotePort
  console.log(client.username + ' connected', '(' + addr + ')')

  client.on('end', function () {
    broadcast(client.username + ' left the game.', client)
    console.log(client.username + ' disconnected', '(' + addr + ')')
  })

  // send init data so client will start rendering world
  client.write('login', {
    ...loginPacket,
    enforceSecureChat: false,
    entityId: client.id,
    isHardcore: false,
    gameMode: 0,
    previousGameMode: 1,
    hashedSeed: [0, 0],
    maxPlayers: server.maxPlayers,
    viewDistance: 10,
    reducedDebugInfo: false,
    enableRespawnScreen: true,
    isDebug: false,
    isFlat: false
  })
  client.write('position', {
    x: 0,
    y: 256,
    z: 0,
    yaw: 0,
    pitch: 0,
    flags: 0x00
  })

  function handleChat (data) {
    const message = '<' + client.username + '>' + ' ' + data.message
    broadcast(message, null, client.username)
    console.log(message)
  }
  client.on('chat', handleChat) // pre-1.19
  client.on('chat_message', handleChat) // post 1.19
})

server.on('error', function (error) {
  console.log('Error:', error)
})

server.on('listening', function () {
  console.log('Server listening on port', server.socketServer.address().port)
})

function sendBroadcastMessage (server, clients, message, sender) {
  if (mcData.supportFeature('signedChat')) {
    server.writeToClients(clients, 'player_chat', {
      globalIndex: nextChatIndex++,
      plainMessage: message,
      signedChatContent: '',
      unsignedChatContent: chatText(message),
      type: mcData.supportFeature('chatTypeIsHolder') ? { chatType: 1 } : 0,
      senderUuid: 'd3527a0b-bc03-45d5-a878-2aafdd8c8a43', // random
      senderName: JSON.stringify({ text: sender }),
      senderTeam: undefined,
      timestamp: Date.now(),
      salt: 0n,
      signature: mcData.supportFeature('useChatSessions') ? undefined : Buffer.alloc(0),
      previousMessages: [],
      filterType: 0,
      networkName: JSON.stringify({ text: sender })
    })
  } else {
    server.writeToClients(clients, 'chat', { message: JSON.stringify({ text: message }), position: 0, sender: sender || '0' })
  }
}

function broadcast (message, exclude, username) {
  sendBroadcastMessage(server, Object.values(server.clients).filter(client => client !== exclude), message)
}

Expected behavior

The client should be able to connect.

Additional context

disconnect-2025-09-12_11.44.51-client.txt

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with examples/server/server.js and reproduce the failure using minecraft-protocol 1.62.0, Node 22.14.0, and Minecraft 1.21.5 or 1.21.8. Use the attached disconnect log and the server's login and player connection path to identify the protocol mismatch; done means the example client connects without a Network Protocol Error.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
backend, networking
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
40/100

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