PrismarineJS / PrismarineJS/node-minecraft-protocol

Feature: Separate debug mode flags for blobs

Open
#1,396 2 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
JavaScript
Stars
1.4k
Forks
290
Avg merge
4d 8h
Merged PRs (30d)
7

Description

Is your feature request related to a problem? Please describe.
Currently, with DEBUG= I see nothing, and with DEBUG=minecraft-protocol, my logs are cluttered with long data URLs from the ping response's favicon.

Describe the solution you'd like
Standard debug mode should avoid dumping large chunks of binary(-like) data. Those blobs should be printed only with additional flags. In my case, since even login fails, I don't know what else might be there beyond the favicon, but I imagine someone who wants to debug player skins may want to not enable the flag for chunk data.

Describe alternatives you've considered
Current work-around: Filter output through sed.

Additional context

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the DEBUG handling and packet logging entry points, focusing on the ping response favicon and other binary-like data such as chunk data or player skins. Define separate opt-in flags for these blobs while keeping standard debug output readable, then verify that the default and additional flag behaviors match the requested logging separation.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
networking
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.