PrismarineJS / PrismarineJS/node-minecraft-data
Modifying outgoing packets without changing node_modules?
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 127
- Forks
- 76
- Avg merge
- 7m
- Merged PRs (30d)
- 3
Description
I'm writing a bot and I need to modify every position packet (0x14 and 0x15 to be precise) but every way I found requires me to change code in node_modules (hell) and they all work half arsed and straight up don't with control state. Thank you in advance.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files, tests, or entry points are named. Start by reviewing how packets 0x14 and 0x15 are represented and sent, then clarify the required control-state behavior. Done would be a supported way to modify these outgoing packets without editing node_modules, with documented usage and coverage for the relevant behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, node.js
- Domain
- api
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100