PrismarineJS / PrismarineJS/minecraft-data
Add sound id - sound name map for each version
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 938
- Forks
- 294
- Avg merge
- 2d 10h
- Merged PRs (30d)
- 23
Description
sound ids (those are used in sound packet) are completely different between versions, however this is not a case with sound names. Anyway it’s always much easier to work with sound names, so any data related to sound ids would be really handy here
I don’t think it’s related to https://github.com/PrismarineJS/minecraft-data/issues/77 which should contain names instead
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the versioned sound data and the existing representation of sound IDs and names, then check how other version-specific mappings are structured. Done means each supported version exposes a sound-ID-to-name map without conflating it with issue 77's name data.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- data
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100