PrismarineJS / PrismarineJS/minecraft-data
Wrong play.entity_equipment packet definition for version 1.18.1
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- JavaScript
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Description
When trying to reproduce the entity_equipment packet node-minecraft-protocol failes. @u9g suggested that the packet definition is wrong.
Steps to reproduce:
Launch the node-minecraft-protocol (proxy)[https://github.com/PrismarineJS/node-minecraft-protocol/tree/master/examples/proxy] example for version 1.18.1.
The proxy will print the error in console. The produced packet is shorter then the initially read packet. The client will also crash if this packet is send. Therefor the assumption that the packet is mall formed.
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Research direction
Start with the node-minecraft-protocol proxy example linked in the issue and reproduce the entity_equipment packet failure for Minecraft 1.18.1. Compare the produced packet with the initially read packet and verify that the corrected definition no longer causes a shortened packet or client crash.
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Assessment
- Tech stack
- javascript, node.js
- Domain
- networking
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100