PrismarineJS / PrismarineJS/minecraft-data

Functional variations

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extraction new data
Dominant language
JavaScript
Stars
937
Forks
294
Avg merge
2d 10h
Merged PRs (30d)
23

Description

blocks.json and items.json already contain "simple variations" : only the metadata and the displayName changes (for example stones).

But there is an other kind of variation : functional variations, examples :

These variations store information based on a state stored in bits.

How to store this in minecraft data ? related to #18

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Review blocks.json and items.json, starting with the existing simple variations such as stones, then compare them with the bit-based functional variation examples linked in the issue. Read related issue #18 for context. Done means defining and documenting how functional variations should be represented in the Minecraft data.

Written by the indexing model from the issue text.

Assessment

Tech stack
json
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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