PrismarineJS / PrismarineJS/minecraft-data
Internationalization ?
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 938
- Forks
- 294
- Avg merge
- 2d 10h
- Merged PRs (30d)
- 23
Description
Mojang provides Internationalization files in the client jar (for the display names)
It might be interesting in the long term to provide that kind of data somehow.
Example in english http://hastebin.com/tisalowasa
01:13 < roblabla> > you need to open 1.8.json
01:13 < roblabla> find the asset you want (probably minecraft/lang/en_GB.json
01:13 < roblabla> and see the associated hash
01:13 < roblabla> for me it's 03f31164d234f10a3230611656332f1756e570a9
01:13 < roblabla> then it's in assets/bojects/03/03f31164d234f10a3230611656332f1756e570a9
01:13 < roblabla> something like that
01:13 < roblabla> 1.8.json is inside .minecraft/assets/index
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by inspecting the Minecraft assets index at 1.8.json and the referenced minecraft/lang/en_GB.json asset path described in the issue. Determine what internationalization data minecraft-data should expose and how the asset hash should be resolved. Done means the intended data and supported output are agreed and documented by a concrete implementation or test.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- internationalization
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100