PrismarineJS / PrismarineJS/minecraft-data
Decide where to put channel data
Open
Nobody has claimed this yet.
protocol
- Dominant language
- JavaScript
- Stars
- 937
- Forks
- 294
- Avg merge
- 2d 10h
- Merged PRs (30d)
- 23
Description
example https://gist.github.com/plexigras/3e5d408ce303ac47b9e34838eac2d353
@plexigras
also write the rest of http://wiki.vg/Plugin_channels
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the example gist and the wiki.vg/Plugin_channels page referenced in the issue. Determine where channel data should live in minecraft-data and document the remaining channel information; done means the location and scope are agreed and the requested data is recorded.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100