Added support for Unity Shader Lab
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- Dominant language
- JavaScript
- Stars
- 13k
- Forks
- 1.4k
- Avg merge
- 15h 36m
- Merged PRs (30d)
- 3
Description
Add a hint word for the Unity Shader Lab framework to existing HLSL .
【The core Shader code for Unity Shader is usually written in HLSL . Unity uses ShaderLab as the Shader framework for defining properties and rendering Settings, while the specific shader code is embedded in HLSL】
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating Prism's existing HLSL grammar and the hint-word definitions used for it. Add support for the Unity Shader Lab hint word, then verify that the existing HLSL highlighting behavior still works for Unity shader code.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unity
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100