PolyMeilex / PolyMeilex/Neothesia
Animation speed decreasses based on the resolution
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- Dominant language
- Rust
- Stars
- 1.5k
- Forks
- 115
- Avg merge
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- Merged PRs (30d)
- 8
Description
Using large resolutions (eg. 3840 x 2160 in #302) makes the animation slower, forcing users to adjust waterfall.animation_speed in the config.
I'm pretty sure that the equation is: if you increase the height 2x, you also have to increase the speed 2x.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the slowdown with the large resolution described in issue #302, then trace how waterfall.animation_speed is applied to animation timing. Compare playback across resolutions and confirm that the animation speed scales appropriately without requiring a manual configuration change.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100