PolyMeilex / PolyMeilex/Neothesia

Animation speed decreasses based on the resolution

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bug
Dominant language
Rust
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Using large resolutions (eg. 3840 x 2160 in #302) makes the animation slower, forcing users to adjust waterfall.animation_speed in the config.

I'm pretty sure that the equation is: if you increase the height 2x, you also have to increase the speed 2x.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the slowdown with the large resolution described in issue #302, then trace how waterfall.animation_speed is applied to animation timing. Compare playback across resolutions and confirm that the animation speed scales appropriately without requiring a manual configuration change.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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