Battle Mechanics
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- Dominant language
- Python
- Stars
- 5.4k
- Forks
- 1.2k
- Avg merge
- 2d 5h
- Merged PRs (30d)
- 21
Description
I want to add programmatic item held effects, use effects, and the conditions for those items effects to make the API better for battle simulators (what i am personally using it for).
i want to take a shot at implementing it myself if someone isn't already working on something similar.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by reviewing the issue discussion and the existing item-related API structures, then define how held effects, use effects, and their conditions should be represented programmatically. Done means the agreed battle mechanics are exposed through the API with coverage for the supported effects and conditions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- api, backend
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100