PlayCover / PlayCover/PlayTools

[Feature]: scalable keymaps based on aspect ratio

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enhancement
Dominant language
Swift
Stars
111
Forks
145
Avg merge
12d 8h
Merged PRs (30d)
3

Description

Is your feature request related to a problem?

kinda?

right now keymaps do not scale according to aspect ratio, a keymap made for 16:10 will not work properly after switching to 16:9, 21:9, 4:3, and so on. so different keymaps will have to be created for different aspect ratios

Describe the solution you'd like

make keymaps scale according to the aspect ratio

i think currently keymap positions use absolute coordinate values, that's why they don't scale properly when used on a different screen ratio, maybe instead of absolute coordinates they can be made relative to the edges of the window width and height? in theory this should work since most in-game touch UI elements also scale accordingly

Anything else?

not atm

Issue Language
  • Yes my issue is written in English

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the keymap coordinate handling and the window sizing or aspect-ratio entry points described in the issue. Compare behavior across 16:10, 16:9, 21:9, and 4:3 displays; done means one keymap scales correctly when the window changes aspect ratio without requiring separate layouts.

Written by the indexing model from the issue text.

Assessment

Tech stack
swift
Domain
desktop, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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