PistonDevelopers / PistonDevelopers/piston
Connecting/disconnecting joystick devices
Open
Nobody has claimed this yet.
discussion
- Dominant language
- Rust
- Stars
- 4.7k
- Forks
- 235
- Avg merge
- 1m
- Merged PRs (30d)
- 4
Description
Currently the core only receives active signals from joysticks.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no file, test, or entry point, so first trace how the Rust core currently receives joystick signals and clarify the expected connect and disconnect events. Done would require an agreed lifecycle-signal behavior and tests covering both device connection and removal.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100