PistonDevelopers / PistonDevelopers/piston
making audiogames (for blind people) in rust
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- Dominant language
- Rust
- Stars
- 4.7k
- Forks
- 235
- Avg merge
- 1m
- Merged PRs (30d)
- 4
Description
hello. is it possible to make audiogames in piston?
is there a guide to create an audio game in piston?
an audiogame is a computer game for the blind that uses only audio to present the gameplay. also we use keyboard only to play games. for example in archery game, you hear a target sound that moves right and left in the stereo sound field. and when it reaches center, you press space to shoot. or in the car racing game, you here the other cars in the stereo field and try to avoid them by turning away.
so i am thinking to make audio games in rust.
what do I need:
create an empty window and catch key presses,
play 3d or 2d sound,
interact with a screenreader, (tell my active screenreading software to speak a message in a game), (i have a rust lib for that but it's quite old).
or speak out the necessary game message using tts or a sound file.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing Piston's existing window, keyboard-input, and audio capabilities, then assess how the author's older Rust screen-reader library could fit. Define whether the project should provide an audio-game guide, APIs, or broader accessibility support; the issue is done only when a concrete, agreed scope and implementation path exists.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- accessibility, audio-video-rtc, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 18/100