PistonDevelopers / PistonDevelopers/piston
Sprite Bleaching occuring when using default openGL settings
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- Dominant language
- Rust
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Description
as seen here: in this reddit thread
the main issue is that textures drawn with images have this weird pale effect on them, almost like an srgb color correction. Is there a workaround or fix for this yet?
Whether this is intentional or not, and whether there is a workaround or not, my issue is that this should not be the current default behaviour.
Thank you.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the sprite bleaching described in the linked Reddit thread with the default OpenGL settings and image textures. Trace the sprite rendering and texture color handling to determine whether the pale appearance is intentional. Done means documenting the expected behavior and providing a fix or confirmed workaround for the current default behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100