PistonDevelopers / PistonDevelopers/dyon

Dyon-Interactive: Shade loading of "graphics2d.dyon" with downstream libraries

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discussion draft
Dominant language
Rust
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Currently, I have to load "graphics2d.dyon" manually in PistonWindow.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by examining how PistonWindow currently loads graphics2d.dyon and how downstream libraries are loaded. Determine the intended automatic shading behavior and verify it with a focused example or test; done means callers no longer need to load graphics2d.dyon manually.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
tooling
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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