PilotLightTech / PilotLightTech/pilotlight

[FEATURE]: G-Buffer Reduction (material ID)

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extension: Renderer type: Improvement
Dominant language
C
Stars
118
Forks
6
PR merge metrics
No merged PRs in 30d

Description

Contact Details

No response

What is the feature?

Compact the G-Buffer further by using the material ID. Basically remove textures encoding properties that can be retrieved from material.

Desribe alternatives you have considered?

NA.

System

Renderer

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue identifies the Renderer as the affected system but names no files or tests. Start by mapping the renderer’s G-Buffer and material-ID handling, then define and validate a design that removes texture-encoded properties recoverable from the material while preserving required rendering data.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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