PilotLightTech / PilotLightTech/pilotlight
[FEATURE]: G-Buffer Reduction (material ID)
Open
Nobody has claimed this yet.
extension: Renderer
type: Improvement
- Dominant language
- C
- Stars
- 118
- Forks
- 6
- PR merge metrics
- No merged PRs in 30d
Description
Contact Details
No response
What is the feature?
Compact the G-Buffer further by using the material ID. Basically remove textures encoding properties that can be retrieved from material.
Desribe alternatives you have considered?
NA.
System
Renderer
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue identifies the Renderer as the affected system but names no files or tests. Start by mapping the renderer’s G-Buffer and material-ID handling, then define and validate a design that removes texture-encoded properties recoverable from the material while preserving required rendering data.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- computer-graphics, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100