PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Lose Life/negative life regeneration should set EHP to zero for CI builds

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bug: behaviour
Dominant language
Lua
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Description

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the behaviour in-game?

Death.

What is the behaviour in Path of Building?

Positive EHP.

How to reproduce the issue

Take CI, put on an item with Lose # Life per second, get out of the town/hideout.

PoB for PoE1 build code
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Screenshots
Image

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source file, test, or entry point is named in the issue. Start by reproducing the CI build with a “Lose # Life per second” item outside town or hideout, then trace the EHP calculation for life loss and negative regeneration; done means the calculated EHP is zero for this case.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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