PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Node Power doesn't show stat calculations as they calculate
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- Dominant language
- Lua
- Stars
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- Merged PRs (30d)
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Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
How is Path of Building expected to behave?
When enabling the "Node Power" option, PoB will draw over time the red and blue taint over passives, showing a sens of progression.
Before Video (Discord direct link, downloads) : https://cdn.discordapp.com/attachments/839978057452617729/1156585772284129392/Desktop_2023.09.27_-_09.36.02.01.mp4?ex=651581f0&is=65143070&hm=7445b38222b5080323110942f96786ecc26205902fa8bd8c93608c1f3adb84b8&
Build used in video :
https://pobb.in/KbH2A9m_dmhK
How does Path of Building behave?
When using any other option than Offense/Defense, the new graphic engine will not apply red/blue taint over time.
The Power Report does work correctly, but we loose any sens of progress.
Same behavior can be replicated with a blank build with 1 skill
Video showcasing the issue (Discord direct link, downloads) : https://cdn.discordapp.com/attachments/839978057452617729/1156585889527500920/Desktop_2023.09.27_-_09.37.30.02.mp4?ex=6515820c&is=6514308c&hm=a043fa6201da66a2677d49507ff8bba6efe42ceb342ad1892622d4a9e4f45be0&
How to reproduce the issue
- Create new build
- Add a skill (i.e. RF)
- Open the passive tree
- Click "Show Node Power"
- Switch to DoT DPS
Character build code
https://pobb.in/KbH2A9m_dmhK
Screenshots
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue with a blank build and one skill by following the listed steps, then trace the passive tree's Node Power rendering when switching to DoT DPS. Compare it with the working Offense/Defense behavior; done means red and blue taint visibly progresses for the other calculation modes as well.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- desktop
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100