PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Mutlistrike Not Properly Calculating Ailment Damage
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- Lua
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Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Check for support
- I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What is the value from the calculation in-game?
Multistrike's "20% less attack damage" is applying to ailment damage, making multistrike appear worse than it should be for ailment based characters.
What is the value from the calculation in Path of Building?
When using a fire attack (Infernal Blow), Multistrike claims to give 22% more damage, when it should be giving 44% more damage (20% less attack, 44% more damage on second repeat).
How to reproduce the issue
- Infernal Blow
- Avatar of Fire or 40% convert
- Multistrike
Character build code
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Screenshots
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Load the supplied build code and reproduce the calculation with Infernal Blow, Avatar of Fire or 40% conversion, and Multistrike. Compare the in-game ailment damage with Path of Building's result, focusing on the reported 22% versus 44% damage difference. Done means Multistrike's attack damage penalty no longer reduces ailment damage incorrectly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- backend
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100