PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Perfect Crime Saboteur ascendancy notable gives damage when it shouldn't.
Open
Nobody has claimed this yet.
bug
- Dominant language
- Lua
- Stars
- 5.4k
- Forks
- 2.4k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 26
Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
What is the expected behaviour/value?
Perfect Crime should give damage only when using traps.
What is the actual behaviour/value?
Perfect Crime is always giving damage. Even in completely new build hovering over it shows it giving damage.
How to reproduce the issue
- Make new build.
- Hover over/select sabo and allocate Perfect Crime.
Build code
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Screenshots

Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file or test is named. Reproduce the issue using a new build and the Perfect Crime allocation, then search the codebase for the ascendancy notable and trace its damage calculation. Done means Perfect Crime grants damage only for builds using traps and not for an otherwise empty build.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- desktop, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100