PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Maxed values by default
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- Dominant language
- Lua
- Stars
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- Forks
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- Avg merge
- 1d 12h
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Description
Check for duplicates
- I've checked for duplicate issues by using the search function of the issue tracker
Is your feature request related to a problem?
nope
Describe the solution you'd like
Most of the time when i'm theorycrafting a build, I manually max out each variable to see what it'd be capable of, given perfect gear / conditions. By variable I mean:
- gem levels, quality (21/23)
- modifier values on gear
- qualities (28-30% on armour/weapon, 20% on catalysts, ..)
- pride aura effect -> 40%
- aspect of the spider -> 3 stacks
- .. and plenty of others
It'd be great to have a global setting to set maxed defaults wherever applicable. Also, some exceptions could be made where the minimum value is preferable (like the phsyical damage taken mod on abyssus, or the number of passive points on cluster jewels).
Describe alternatives you've considered
can't think of any
Additional context
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating how default values and global settings are represented, then define the applicable maxima and exceptions before determining how the setting should be tested.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- desktop
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100