PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Add support for enemy movement speed
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- Lua
- Stars
- 5.4k
- Forks
- 2.4k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 26
Description
Some builds (e.g. support builds) might be interested in how they can reach minimum enemy movement speed through means such as Ensnaring Arrow, Toxic Rain or Hinder.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the build-planning code that calculates enemy movement speed and review how Ensnaring Arrow, Toxic Rain, and Hinder are represented. Done means support builds can determine whether these effects reach minimum enemy movement speed, with coverage for the relevant calculations.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100