PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding-PoE2
Additional stun calculation values
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 1.9k
- Forks
- 451
- Avg merge
- 21h 16m
- Merged PRs (30d)
- 68
Description
Check for duplicates
- I've checked for duplicate open and closed issues by using the search function of the issue tracker
What platform are you running Path of Building on?
Windows
Is your feature request related to a problem?
I want ability for more muticulous stun minmaxing
Describe the solution you'd like
I would like to see:
1 Calculation of estimated time before enemy gets stunned.
2 Stun uptime % - as in - if it takes 8 seconds to stun and stun lasts for 2 seconds, uptime is 20%
3 Ability to see all stun related calculations for heavy stun
Describe alternatives you've considered
No response
Additional context
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by searching the project for existing stun-related calculations and the entry points that expose combat estimates. Determine how stun duration, time to stun, uptime, and heavy-stun values are currently represented; done means all three requested values are calculated and visible consistently.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100