PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding-PoE2

increased Arrow Speed mod no longer recognized by Feathered Fletching

Open
#2,520 0 comments 1 reaction 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
Lua
Stars
1.9k
Forks
451
Avg merge
21h 16m
Merged PRs (30d)
68

Description

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

I see that ingame this quiver mod increases my tooltip dps in gem screen. Arrow speed is considered when calculating projectile speed.

What is the value from the calculation in Path of Building?

In path of building disabling or modifying values of arrow speed (or adding via custom mod) does not affect dps when Feathered Fletching passive node is enabled

How to reproduce the issue

Create Volant quiver with arrow speed implicit
Add some bow skill so that hit dps is calculated
Feathered fletching mod should show dps increase, or with feathered fletching already enabled modyifing values of Arrow Speed should modify dps value

PoB for PoE2 build code
https://pobb.in/dArRc64TCxWo
Screenshots

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue with the linked PoB build code: enable Feathered Fletching, then change the Volant quiver's arrow speed and observe the bow skill hit DPS. Trace the Feathered Fletching calculation and the projectile or arrow-speed inputs. Done means the passive reflects the quiver's arrow speed and changing that value changes the calculated DPS.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
68/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.