PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding-PoE2
increased Arrow Speed mod no longer recognized by Feathered Fletching
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- Dominant language
- Lua
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Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
- I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
I see that ingame this quiver mod increases my tooltip dps in gem screen. Arrow speed is considered when calculating projectile speed.
What is the value from the calculation in Path of Building?
In path of building disabling or modifying values of arrow speed (or adding via custom mod) does not affect dps when Feathered Fletching passive node is enabled
How to reproduce the issue
Create Volant quiver with arrow speed implicit
Add some bow skill so that hit dps is calculated
Feathered fletching mod should show dps increase, or with feathered fletching already enabled modyifing values of Arrow Speed should modify dps value
PoB for PoE2 build code
https://pobb.in/dArRc64TCxWo
Screenshots
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue with the linked PoB build code: enable Feathered Fletching, then change the Volant quiver's arrow speed and observe the bow skill hit DPS. Trace the Feathered Fletching calculation and the projectile or arrow-speed inputs. Done means the passive reflects the quiver's arrow speed and changing that value changes the calculated DPS.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 68/100