PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding-PoE2

Auto Level Calculation Incorrect

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#1,971 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
Lua
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Merged PRs (30d)
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Description

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

Level 21 gives the points required for all nodes

What is the value from the calculation in Path of Building?

Level 23 needed to allocate all nodes (fails to properly account for passive points)

How to reproduce the issue

No response

PoB for PoE2 build code
https://pobb.in/_fa5oobFFVdh
Screenshots
Image Image

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by loading the PoE2 build code at https://pobb.in/_fa5oobFFVdh and tracing the auto level calculation for passive points. Compare Path of Building's result with the reported in-game value, and consider the issue done when level 21 correctly provides enough points to allocate all nodes.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
45/100

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