PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding-PoE2

Ember Fusillade DPS calculation does not respect projectile count

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enhancement
Dominant language
Lua
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the behaviour in-game?

Ember Fusillade hits the monster thrice with three projectiles.

What is the behaviour in Path of Building?

Only one projectile is considered during DPS calculation

How to reproduce the issue
  1. Create new build
  2. Create new skill group and add Ember Fusillade to it. Optionally include in Full DPS
  3. Add Multishot I or Multishot II as a support, or "Ember Fusillade fires 2 additional projectiles" as a custom mod
  4. Verify that the Projectile Count increases in the Skill type-specific Stats block in the Calcs tab.
  5. Verify that DPS is not affected by the additional projectiles.
PoB for PoE2 build code
https://pobb.in/ChSKJaA9fD_4
Screenshots
Image Image

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue with the linked PoB for PoE2 build code, then inspect the Ember Fusillade calculation shown in the Calcs tab. Compare the Projectile Count and DPS with Multishot I, Multishot II, or additional-projectile custom mods; done means DPS reflects the projectile count shown in the skill type-specific Stats block.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Active
Clarity
Clearly specified
Newbie friendliness
68/100

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