PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding-PoE2
Unearth Minion damage is wildly underreported (1/5th of tooltip + armor break)
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- Dominant language
- Lua
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Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
- I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
37,815 (but will be 45,378 with armor break)
What is the value from the calculation in Path of Building?
8.970
How to reproduce the issue
Notes:
I manually set enemy health to 0, no change (Vulnerability appears to be working already to make enemy armor 0)
Pinacle Boss/Guardian Selected (Not uber, so no DR issue). When selecting "No" Damage does go up VERY slightly to 10,142 - but that's still way less than it should be.
Possibly not applicable:
There appears to be no option for "Enemy has Fully broken armor" in PoB. I tried adding "Armor break" gems to several different skills to see if that would add it into the calc somewhere I could read, but made no difference. I did this because the tree node "Relentless fallen" is unsupported. Either way, this should only add a 1.20 damage multi and that gets it nowhere near thein game tooltip shown in the screenshot
PoB for PoE2 build code
https://poe.ninja/poe2/pob/1b07f
Screenshots
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Load the linked PoE2 build code and reproduce the reported 8,970 versus 37,815 damage values with the stated boss, armor, and Vulnerability settings. Trace the damage calculation entry points used for this skill and compare them with the in-game tooltip, including armor break; done means the calculated result matches the supported in-game value and is covered by a regression test.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100