ParadiseSS13 / ParadiseSS13/Paradise

Mining shuttle becomes semi-vision blocking when its on lavaland

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Description

⚠️ Could this issue be an exploit? ⚠️
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BYOND Version

515.1646

Issue Description

The tiles the mining shuttle normally takes up on station becomes semi-vision blocking when its on lavaland.
Top picture here shows me with normal vision, the shuttle door being fully-vision blocking, but probably shouldn't be, and the tiles the mining shuttle normally occupies being black. The shuttle tiles are right-clickable when the shuttle is gone, except for the ones blocked by the door.
The bottom picture shows me viewing the mining shuttle from a different angle, using meson goggles, the tiles act like they are behind a wall, but the tiles behind them are not blocked. Not shown in the bottom picture, but the door does not block vision if you have meson goggles. All tiles are right-clickable.

Image

Image

What did you expect to happen?

For these tiles to be fully transparent when the shuttle is not there.

What happened instead?

Weird black tiles.

Why is this bad/What are the consequences?

This looks bad, and might cause some other bugs down the line.

Steps to reproduce the issue.
  1. Stand in front of the shuttle console (I was on Cyberiad).
  2. Recall the shuttle.
  3. Send the shuttle.
  4. Go to step 2, it might take 1 or 2 cycles.
When did the problem start happening?

Really thought about it 27.03.2025, but probably has seen it for a while.

Extra information

Who or from where sends the shuttle might have something to do with it. I noticed when I came back after being in a different room, there wouldn't be these weird squared, yet when I recalled and sent the shuttle the issue would come back.

Relevant log output/runtime error

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or code entry points are named. Reproduce the issue by recalling and sending the mining shuttle on Lavaland, then compare normal vision with meson goggles across multiple shuttle cycles. Done means the formerly occupied shuttle tiles are fully transparent when the shuttle is absent and the reported door behavior is corrected.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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