ServerConnectedEvent is called on disconnect
Open
Nobody has claimed this yet.
- Dominant language
- Shell
- Stars
- 752
- Forks
- 307
- Avg merge
- 15h 48m
- Merged PRs (30d)
- 7
Description
The ServerConnectedEvent event is called when player is disconnecting from the proxy and it throws and exception to the console with "No client connected for pending server!".
Waterfall version: build 327
It is not happening in the BungeeCord version.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the disconnect on Waterfall build 327 and trace when ServerConnectedEvent is fired during player disconnection. Compare the behavior with BungeeCord and inspect the source path that produces "No client connected for pending server!". Done means disconnecting no longer fires the event or logs that exception.
Written by the indexing model from the issue text.
Assessment
- Domain
- networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100