PaperMC / PaperMC/Velocity

ServerPostConnectEvent fires before the player connection is complete (Only 1.20.2)

Open
#1,102 6 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

type: bug
Dominant language
Java
Stars
2.3k
Forks
959
Avg merge
5d 10h
Merged PRs (30d)
2

Description

ServerPostConnectEvent fires before the player connection is complete (Only 1.20.2)

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Reproduce the ServerPostConnectEvent timing with Minecraft 1.20.2 and trace when the player connection becomes complete relative to the event. Done means the event fires only after the connection is complete.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
networking
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.