ServerPostConnectEvent fires before the player connection is complete (Only 1.20.2)
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type: bug
- Dominant language
- Java
- Stars
- 2.3k
- Forks
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- Avg merge
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- Merged PRs (30d)
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Description
ServerPostConnectEvent fires before the player connection is complete (Only 1.20.2)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Reproduce the ServerPostConnectEvent timing with Minecraft 1.20.2 and trace when the player connection becomes complete relative to the event. Done means the event fires only after the connection is complete.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100