Fallback to next server when connection errors out
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- Dominant language
- Java
- Stars
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- Avg merge
- 5d 10h
- Merged PRs (30d)
- 2
Description
I host a server for a few friends on a low-end server, sometimes the connection gets closed with the message "Connection reset by peer", but you can reconnect again.
I decided I wanted to fallback to another server when you get kicked out, which then tries to automatically connect you back, so I got a velocity plugin which does that. The plugin seems to work, I /kick myself out and it reconnects me.
However, when the connection does get reset, it still just kicks me out.
Logs:
[connected player] _Cfp has disconnected: An internal error occurred in your connection.
[connected player] _Cfp: exception encountered in com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler@3612d08e
io.netty.channel.unix.Errors$NativeIoException: recvAddress(..) failed: Connection reset by peer
[server connection] _Cfp -> has disconnected
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the logged com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler path for the Netty Connection reset by peer error. Compare this failure with the plugin's working /kick behavior and identify whether the connection reset reaches the fallback flow. Done means a reset connection triggers the expected automatic reconnect instead of only disconnecting the player.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- networking
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100