position not syncing when falling
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- Dominant language
- Java
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Description
Expected behavior
client position and server position should be the same while flying
Observed/Actual behavior
player position is not sync with the server position while flying and syncs when touching the ground
Steps/models to reproduce
- connect with 2 players,
- one of them stands somewhere, the 2nd player flies far away at high speed and then back to the player.
- then compare the position between the two players. (the position should be different)
Note: (the player should still fly, because when he touches the ground, the player position is synchronized).
Plugin and Datapack List
plotsquared, fastasyncworldedit
Paper version
This server is running Paper version git-Paper-54 (MC: 1.20.1) (Implementing API version 1.20.1-R0.1-SNAPSHOT) (Git: 8582999)
You are running the latest version
Previous version: git-Purpur-2004 (MC: 1.20.1)
Other
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Use the reported two-player reproduction on Paper 1.20.1: have one player fly away at high speed and return while remaining airborne, then compare both players' positions. Trace the server-side flying position synchronization behavior; done means the client and server positions remain synchronized before the player touches the ground.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- backend, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100