InventoryMoveItemEvent - the system does not verify the other spaces available
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- Dominant language
- Java
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Description
As long as the item that's in the first space doesn't disappear, the system does not verify the other spaces available, bugging all the items in the Item Hopper.
The system which verifies the movement of the item (InventoryMoveItemEvent) can't run and show the other items in the Item Hopper or any inventory.
@EventHandler
public void moveItem(InventoryMoveItemEvent event) {
itemStack = event.getItem();
destination = event.getDestination();
if (destination.getType() == InventoryType.HOPPER) {
hopper = (Hopper) destination.getLocation().getBlock().getState();
if(hopper.getCustomName() == null) return;
String nameHopper = hopper.getCustomName();
String nameItem = itemStack.getType().getKey().getKey().replaceAll("_"," ").toLowerCase();
event.setCancelled(true);
if(nameHopper.equalsIgnoreCase(nameItem)){
event.setCancelled(false);
}
}
}
My github
https://github.com/elderbr/SmartHopper
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing InventoryMoveItemEvent handling for hopper transfers and reproduce the Item Hopper behavior described in the report. Compare movement across the other available spaces or inventories, and consider the issue complete when the event can process subsequent items instead of remaining blocked by the first space.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100