Named Zombified Piglins despawning
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 12.7k
- Forks
- 3.5k
- Avg merge
- 3d 13h
- Merged PRs (30d)
- 11
Description
Expected behavior
When you name a zombified piglins in vanilla, the mob will never despawn under any circumstances.
Observed/Actual behavior
The 4 zombified piglins that were named despawned.
Steps/models to reproduce
Paper Bug Report.zip
The file attached is a litematica file that I am using for the farm.
- Place 4 named piglins on the 4 glass edges
- Stand on the center trapdoor
- Shoot a zombified piglin to anger them all
- wait, they will eventually despawn. In my experience, it took 10s to 10 minutes.
Plugin and Datapack List
No plugins
Datapacks:
Vanilla (built-in), file/bukkit (world)
Paper version
This server is running Paper version git-Paper-381 (MC: 1.19.3) (Implementing API version 1.19.3-R0.1-SNAPSHOT) (Git: 42fecd0)
You are running the latest version
Previous version: git-Paper-376 (MC: 1.19.3)
Other
The farm will not work, that's because I did not include the underside of it (unnecessary)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Use the attached Paper Bug Report.zip and follow the listed reproduction steps on the reported Paper 1.19.3 version. Confirm whether named zombified piglins despawn after being angered, then compare the result with vanilla behavior; done means the four named mobs remain present under this scenario.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100