Stacking Raid farms aren't working
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- Dominant language
- Java
- Stars
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- 3d 13h
- Merged PRs (30d)
- 11
Description
Expected behavior
Raids should be obtained every swing, but bad omen isn't acquired in every swing (of your sword)
Observed/Actual behavior
Bad Omen is only obtained once per Raid when it should be obtained every swing
Steps/models to reproduce
Download this world, and use the stacking raid farm.
Give yourself bad omen, and put yourself in survival mode, go and hit the minecart
Youtube video if your confused on how to use it: https://youtu.be/KjH2NA1eqIc?t=1707
World: https://www.mediafire.com/file/adhk7m1742ecksc/New_World.zip/file
Plugin and Datapack List
We have zero plugins and zero datapacks
Paper version
Latest Version
Other
Here is our stacking raid farm design.
https://www.youtube.com/watch?v=d4z7YzgIIB0
Here is our timings so you can see our config
https://timings.aikar.co/?id=3ab90888013d4a7a880db12a0c84d624
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Use the reproduction steps and linked world to reproduce the stacking raid farm behavior in survival mode. Compare whether Bad Omen is acquired on every sword swing or only once per raid; done means the observed behavior matches the expected behavior without plugins or datapacks.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100