Seed randomization feature doesnt work
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Description
Expected behavior
I've tested the generate-random-seeds-for-all setting and after several tries, it does not work. i've confirmed by seeing the logs in console saying it generaated 226 random feature seeds, however if you go into chunkbase and put the world seed in there, everything is accurate from ores to structures. You are able to randomize structures by going into spigot.yml and changing feature seeds, however this does not stop ores from being seed cracked and people using ore simulation via the seed.
Observed/Actual behavior
generate-random-seeds-for-all should randomize all seeds including ore seeds.
Steps/models to reproduce
enable generate-random-seeds-for-all
delete world folder
regenerate world
done
Plugin and Datapack List
N/A
Paper version
This server is running Paper version 26.2-121-main@a2a42c5 (2026-08-29T11:32:25Z) (Implementing API version 26.2.build.121-stable)
You are running the latest version
Other
No response
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First steps
- Read the whole issue, then the project's contributing guide.
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Research direction
Reproduce the issue by enabling generate-random-seeds-for-all, deleting the world folder, and regenerating the world on the reported Paper version. Start by tracing the setting behind the console message that reports 226 generated feature seeds; done means ore generation is randomized as well as structures, so the world no longer matches seed-based ore simulation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100