EntityPreDamageEvent
Open
Nobody has claimed this yet.
status: needs triage
- Dominant language
- Java
- Stars
- 12.7k
- Forks
- 3.5k
- Avg merge
- 3d 13h
- Merged PRs (30d)
- 11
Description
Is your feature request related to a problem?
For example, I want to swap the totem in player's inventory to their hand before they get damaged so the totem can take effect as expect, or take off all player's equipment before they get attacked so the armor won't have any effect.
Describe the solution you'd like.
IDK
Describe alternatives you've considered.
IDK
Other
No response
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names a requested EntityPreDamageEvent but provides no files, tests, or defined solution. Start by reviewing the existing damage-event API and the requested totem and equipment scenarios; done should include an agreed event design that supports changes before damage is applied.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- backend-api-design, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100